The texture can be used for replacing the regular zombie as well, if you want a less descomposed/grayer look. I really liked the base model for it, so I didn't alter it much (though I'm considering adding a cloak or pauldrons). In game, it looks fairly different from the regular zombie despite sharing the same model (albeit this looks better with 1.3 scaling).
The model: It's basically a retextured and thorougly reanimated zombie, with portrait, hero glow and slight model alterations (like bigger fangs or pointy ears).
I'm developing a Vampire - The Masquerade game for which I need custom models, and I believe this one may be useful to some of you.